Details
Type
Access level
Available on request
Institution
Location
Moscow, Garage Archive Collection
Publication date
Place of publication
New York City
Publishers
Keywords
Description
An exploration of interaction design through 35 examples of video games, from “Space Invaders” to “Minecraft”. An essay by curators Paola Antonelli, Anna Burckhardt and Paul Galloway presents the pioneering criteria by which MoMA has selected these video games for its collection, as well as the protocols for their acquisition, display and conservation. The richly illustrated plate section is divided into three sections that analyze input devices (keyboards, joysticks, buttons), game designers and players, and each game is accompanied by a short text illuminating its significance in the history of the medium.
Related persons
- / Article author
- / Article author
- / Article author
- / Editor
