Данные документа
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Доступ по запросу
Место хранения
Москва, Архив Музея современного искусства «Гараж»
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Место издания
Нью-Йорк
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Описание
An exploration of interaction design through 35 examples of video games, from “Space Invaders” to “Minecraft”. An essay by curators Paola Antonelli, Anna Burckhardt and Paul Galloway presents the pioneering criteria by which MoMA has selected these video games for its collection, as well as the protocols for their acquisition, display and conservation. The richly illustrated plate section is divided into three sections that analyze input devices (keyboards, joysticks, buttons), game designers and players, and each game is accompanied by a short text illuminating its significance in the history of the medium.
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